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PvP: Air and Space Museum (USA).

Location PvP: Air and Space Museum (USA). 
The main emphasis was placed on the atmosphere, as the tasks included making two sides of the location + - equal for the game.
The museum is closed at night; on the second floor the illumination of individual objects is turned off, they are illuminated by general light from the arched beams. But there are objects which are illuminated to create a "showcase atmosphere" outside and for playful atmosphere inside the building.
The general shape of the museum inspired by design of the Horten HO IX jet plane. I did not damage the map as the task was for a realistic atmosphere. I wanted to make the location of the museum untouched by the hostilities, I assumed that objects could be destroyed during the battle.
In order not to confuse players, the map is divided into two subsections of the museum: 
- aviation, in which warm colors, asphalt floor and museum exhibits related to the theme of aviation; 
- space with a basic cold scale, concrete floor and exhibits on a space theme.
The angle has been expanded to cover more information for understanding the atmosphere.
Optionally, there could be an introductory lecture in some places of the museum, the sound of walking on concrete could differ in sonority from a dull sound on the asphalt.
Weapon and characters was taken from Call of Duty Modern Warfare.
Personal project.

General look

General look

Aviation base

Aviation base

Space Base

Space Base

Rough plan

Rough plan